Tuesday, 26 November 2013

Zbrush experimentation

More zbrush based experimentation. This time, applying sketches to painted surfaces. Feeling this is going in an interesting direction visually.. 

Sunday, 24 November 2013

A new language..




In recent months I've become increasingly image fatigued, with the ubiquity of very high quality visual artistry accessible at the click of a mouse or the swipe of a finger. Pinterest, google images, Behance, CG society, youtube etc all flood my head with an instant visual feast, leaving my right hemisphere  almost overwhelmed. Within this time of easily accessible high end software and access to the whole world as your inspiration, an artist needs to tread carefully to find his or her own voice, style and what makes them stand out. If indeed that is even possible these days.    

As a result I've been experimenting with Zbrushs' powerful and impressive 2.5d functionality . The aim had been to discover and unearth a visual, illustrative language that has a unique look but still using existing work from recent projects. The 2.5d brushes in Zbrush allow such incredibly quick and surprising results that I'm finding myself inspired in many directions. 

Digital art has come so far since I started out and staying fresh is something I constantly have to reassess. I've been toying with expansive worlds and a more illustrative style for a few years through sketchbooks and real media, my instincts are telling me that my digital visual discoveries need to make their way off the screen and into a fine art context. Really, this is a result of wanting my art to have some breathing space, away from the myriad of imagery online, and to take on a quality that can only come when you invite the random qualities of inks, paints, collage and oil paints. The computer allows me such flexibility for idea generation but the slow, considered physical processes are where I'm heading with great enthusiasm..     


Sunday, 17 November 2013

zbrush old lady render.


Been playing with the incredible rendering capabilities in Zbrush and am getting close to the feel I'm looking for. Image on the left is the actual sculpt and then a few little adjustments in photoshop while I think about giving her even more character. Going to add some more gold jewelry round her neck, then call this a lesson learned. Great fun, much learned too. 

Friday, 15 November 2013

Zbrush rendering

A few tweeks to this sculpt, looking further into rendering in zbrush so I can get my sculpts properly presented at last. 

Sunday, 10 November 2013

Zbrush render experiments

Been looking more at the capabilities of zbrush for creating realistic skin recently. This is a new sculpt that is allowing me to experiment with all the BPR settings and dabble with fibre mesh along the way. What an epic programme it is. Shame my computer wont allow any more polys than a heads work these days. New year, new computer, limitless polys, yehhhh...